Meta's latest software update has caused widespread issues for Quest VR headset users, leading to a...

Hardware
What some don't understand at first is that a lot of the hardware options on the market do not come with "ready to go" software that matches their use case.
Software
All Hardware manufacturers therefore either develop their own software or they develop an ecosystem of APPs to run on the hardware. Each APP being developed by an independent software developer.
So this short introduction spells out the relative stages and sizes of the markets, both hardware and software.
Mark Boland Chief Analyst at Artillery Intelligence covers the hardware trends in this short video clip.
Hardware whilst initially mobile in nature is evolving to head worn hardware which in 2023 was worth $2.32bn. That will by 2027 hit $35.26bn as initial consumer led demand gets swiftly overtaken by enterprise demand - Read more
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Predicted to Top $35bn by 2025 the software market is segmented into the slightly larger consumer segment at $18.9bn and the Enterprise Segment at $16.1bn.
The consumer market is dominated by gaming at $11.6bn whilst the enterprise and public sector market are dominated by Healthcare ($5.1bn) and Engineering ($4.7bn)
The Hardware Market Segments into four subgroups:-
It's Important to understand the difference to ensure you get the right fit for your use case and return on investment, as well as the users experience.