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Metaverse Market Value 

Vuzix FAQ’s (11)

The Market Size

Hardware 

What some don't understand at first is that a lot of the hardware options on the market do not come with "ready to go" software that matches their use case.

Software

All Hardware manufacturers therefore either develop their own software or they develop an ecosystem of APPs to run on the hardware. Each APP being developed by an independent software developer.

So this short introduction spells out the relative stages and sizes of the markets, both hardware and software.


Metaverse Hardware Market Values

Mark Boland Chief Analyst at Artillery Intelligence covers the hardware trends in this short video clip.  

Hardware whilst initially mobile in nature is evolving to headworn hardware which in 2023 was worth $2.32bn. That will by 2027 hit $35.26bn as initial consumer led demand gets swiftly overtaken by enterprise demand

 

Metaverse Hardwear (2)


Market Split

Metaverse Software

Market Values

Predicted to Top $35bn by 2025 the software market is segmented into the slightly larger consumer segment at $18.9bn and the Enterprise Segment at $16.1bn.

The consumer market is dominated by gaming at $11.6bn whilst the enterprise and public sector market are dominated by Healthcare ($5.1bn) and Engineering ($4.7bn)

How the Market Segments further in Hardware

The Hardware Market Segments into four subgroups:-

  • Augmented Reality 
  • Assisted Reality 
  • Mixed Reality 
  • Virtual Reality.

It's Important to understand the difference to ensure you get the right fit for your use case and return on investment, as well as the users experience.

Click the Link to the page that explains the four hardware types and their benefits.

 

Wish to hear more or experience a test drive message us below. 

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